City of Spires Ironsworn – Part 3

Part 3 of my City of Spires D&D-style dungeon crawl using Ironsworn rules is now live on Youtube! I finally get my feet under me in this session and start to actually clear some rooms. I think this is the episode where we get our sea-legs. The ones after this keep getting better!

Click image to link to video.

The Undercity – Session 8

After bringing up a haul of treasure worth more than 1,500 gold pieces in their last delve, the party decides that it may be time to consider seeking employment in a place more conducive to their well-being, at least while the money holds out.

In game terms, this means that it is time to create an overworld for Mythic and d30 Sandbox-driven adventures as the party seeks out non-megadungeon encounters for a while (although I’m hoping to still explore dungeons, possibly using the DMG Appendix A, the 1001 Pagodas of Doom, or Schweig’s Themed Dungeon Generator).

Undercity - World Map - 1
The City and its fortresses hold an important strategic position along the fertile corridor between the western ocean and great inland sea (really a massive freshwater lake).

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The Undercity: Session 4

[The Boys Are] Back in Town

Dividing the Loot

This session begins as the party returns to the City of Spires, emerging for the damp darkness of the Undercity. They spent three hours underground, bringing their total time in the dungeon to 4 hours, 50 minutes.

The party is wounded but no one was killed, and all four men-at-arms are returning with good morale after the successful adventure and sizable loot hall.

The party killed 3 zombies (HD 2) for 87 exp.

The party recovered 105 ancient imperial coins worth 1 pp each for 1,050 exp. These will still need to be sold to be converted into spendable wealth, although I’ve given the party 100% exp for the find even if they receive only half of that when selling.

The party gained a total of 1,137 exp (284 each). Each party member now has 315-330 exp, depending on bonuses.

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