Part 4 of my Dungeons and Dragons/Ironsworn crossover game is now live on youtube!
Part 3 of my City of Spires D&D-style dungeon crawl using Ironsworn rules is now live on Youtube! I finally get my feet under me in this session and start to actually clear some rooms. I think this is the episode where we get our sea-legs. The ones after this keep getting better!
The second part of my hybrid Ironsworn game using the Ruins of the Undercity generator to emulate Dungeons and Dragons style adventuring is up on youtube now! Thanks for watching, if you’re interested! Hit the image below to navigate to my youtube channel.
In my last Undercity game, the party slept through the gates of the City of Spires and began their winding journey toward the ruins known as the Bridge of Light in the employ of a small cult that calls themselves the Circle of the Star.
After bringing up a haul of treasure worth more than 1,500 gold pieces in their last delve, the party decides that it may be time to consider seeking employment in a place more conducive to their well-being, at least while the money holds out.
In game terms, this means that it is time to create an overworld for Mythic and d30 Sandbox-driven adventures as the party seeks out non-megadungeon encounters for a while (although I’m hoping to still explore dungeons, possibly using the DMG Appendix A, the 1001 Pagodas of Doom, or Schweig’s Themed Dungeon Generator).
After earning nearly 600 gold pieces during their last delve, the party has spent five days resting and exploring the City of Spires. Now, after sweltering beneath the sun for nearly a week, the call of darkness beckons them back.
After spending the better part of a week recuperating above ground in the City of Spires, the party has prepared itself to return to the Undercity. Better equipped and fully healed, the party descends again with a goal of further mapping the top layer of this section of the complex.
[The Boys Are] Back in Town
Dividing the Loot
This session begins as the party returns to the City of Spires, emerging for the damp darkness of the Undercity. They spent three hours underground, bringing their total time in the dungeon to 4 hours, 50 minutes.
The party is wounded but no one was killed, and all four men-at-arms are returning with good morale after the successful adventure and sizable loot hall.
The party killed 3 zombies (HD 2) for 87 exp.
The party recovered 105 ancient imperial coins worth 1 pp each for 1,050 exp. These will still need to be sold to be converted into spendable wealth, although I’ve given the party 100% exp for the find even if they receive only half of that when selling.
The party gained a total of 1,137 exp (284 each). Each party member now has 315-330 exp, depending on bonuses.
Our last session ended with the party still in the dungeon, wounded but alive after killing 3 zombies in some kind of twisted experimentation room (5).
The party rearranges itself so that Horatio the cleric and one of the unwounded men-at-arms are in front, while Guldor and Thudok take up the party’s lances and stand behind them.