After having a week-ish long break due to family in town, I have been looking forward to getting back to my solo campaigns. Since I have been short on space and time, I’m running another segment of my Pits and Perils Alandra adventure instead of my Ruins of the Undercity Labyrinth Lord campaign.
In session 3, the party scaled the walls of the bottled-up tower and learned that both Georgia and Nell had been corrupted and would not be coming back peaceably.
Alandra, Magician 1 (25/250 xp); HP 3/5; SP 1/2; Dexterity/Performer; Atk +0 (Daggers, +1 dmg); MV 50′; Purse: 2 gp 5 sp 2 cp; Inventory (9): bedroll, rations (7), dagger (2), flint, torch (3), waterskin, 10′ pole, 20′ rope; Spells: Hide, Link, Song
Ben, Archer; HP 4/7+1 (leather); Hunter; Atk +0 (Bow or Dagger); MV 40′; Inventory (7): bedroll, rations (1), bow (19), dagger, flint, torch (1), waterskin
Lanaior, Footman; HP 5/8+2 (chain); Carpenter; Atk +0 (Axe, +1 damage); MV 30′; Inventory (6): bedroll, rations (1), axe, flint, torch (2), waterskin
Tia, Archer; HP 3/7+1 (leather); Bowyer; Atk +0 (Bow or Dagger); MV 40′; Inventory (7): bedroll, rations (1), bow (20), dagger, flint, torch (1), waterskin (currently fled and hiding in forest)