Wizard-Thief: Session 4

After having a week-ish long break due to family in town, I have been looking forward to getting back to my solo campaigns. Since I have been short on space and time, I’m running another segment of my Pits and Perils Alandra adventure instead of my Ruins of the Undercity Labyrinth Lord campaign.

In session 3, the party scaled the walls of the bottled-up tower and learned that both Georgia and Nell had been corrupted and would not be coming back peaceably.

Ritual Magic

Bookkeeping

Alandra, Magician 1 (25/250 xp); HP 3/5; SP 1/2; Dexterity/Performer; Atk +0 (Daggers, +1 dmg); MV 50′; Purse: 2 gp 5 sp 2 cp; Inventory (9): bedroll, rations (7), dagger (2), flint, torch (3), waterskin, 10′ pole, 20′ rope; Spells: Hide, Link, Song

Ben, Archer; HP 4/7+1 (leather); Hunter; Atk +0 (Bow or Dagger); MV 40′Inventory (7): bedroll, rations (1), bow (19), dagger, flint, torch (1), waterskin

Lanaior, Footman; HP 5/8+2 (chain); Carpenter; Atk +0 (Axe, +1 damage); MV 30′Inventory (6): bedroll, rations (1), axe, flint, torch (2), waterskin

Tia, Archer; HP 3/7+1 (leather); Bowyer; Atk +0 (Bow or Dagger); MV 40′Inventory (7): bedroll, rations (1), bow (20), dagger, flint, torch (1), waterskin (currently fled and hiding in forest)

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Wizard-Thief: Session 3

In the last session of this campaign, Alandra the bard has been swept up in a search party for a kidnapped priestess, drawn by the young woman’s sudden disappearance and the town’s obvious love for what must have been a kind soul. After hours searching through the darkness, they reach the edge of a clearing in which stands Stonereach, a once-abandoned but now rebuilt tollhouse on the edge of a river.

Party Stats

Alandra, Magician 1 (0/250 xp); HP 5/5; SP 1/2; Dexterity/Performer; Atk +0 (Daggers); MV 50′; Purse: 2 gp 5 sp 2 cp; Inventory (9): bedroll, rations (7), dagger (2), flint, torch (3), waterskin, 10′ pole, 20′ rope; Spells: Hide, Link, Song

Nell, Cleric 1; HP 11/8+3 (chain + shield); FP 1/1; Constitution/Farmer; Atk +0 (Mace); MV 30′Inventory (6): bedroll, rations (1), mace, flint, torch (2), waterskin

Tia, Archer; HP 8/7+1 (leather); Bowyer; Atk +0 (Bow or Dagger); MV 40′Inventory (7): bedroll, rations (1), bow (20), dagger, flint, torch (1), waterskin

Ben, Archer; HP 8/7+1 (leather); Hunter; Atk +0 (Bow or Dagger); MV 40′Inventory (7): bedroll, rations (1), bow (20), dagger, flint, torch (1), waterskin

Lanaior, Footman; HP 10/8+2 (chain); Carpenter; Atk +0 (Axe, +1 damage); MV 30′Inventory (6): bedroll, rations (1), axe, flint, torch (2), waterskin

Quest NPCs: Georgia, missing priestess; kidnappers; undead in woods

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P&P Wizard-Thief: Session 2

Last time in my Pits and Perils campaign, Alandra had just signed up to help a search party try to recover a young captured priestess named Georgia.

Alandra, Magician 1 (0/250 xp); HP 5/5; SP 1/2; Dexterity/Performer; Atk +0 (Daggers); MV 50′; Purse: 2 gp 5 sp 2 cp; Inventory (8): bedroll, rations (7), dagger (2), flint, torch (1), waterskin, 10′ pole; Spells: Hide, Link, Song

Threads: Escape the control of the Great Houses; rescue priestess; attacks in the night

NPCs: Tarek, Sorcerer of the House of the Silver Star; Georgia, missing cleric; enemy in the woods

Reminder: You can find a list of all of my plays on the Campaign Logs page.

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P&P Wizard-Thief: Session 1

In Session 0 of this campaign I created Alandra, a young bard on the run from some unknown past with nothing but the gear on her back and a pair of gold coins in her purse.

Character Sheet

Alandra, Magician 1 (0/250 xp); HP 5/5; SP 2/2; Dexterity/Performer; Atk +0 (Daggers); MV 50′; Purse: 2 gp; Inventory (8): bedroll, rations (7), dagger (2), flint, torch (1), waterskin, 10′ pole; Spells: Hide, Link, Song

Threads: Escape the control of the Great Houses, find employment

NPCs: Tarek, Sorcerer of the House of the Silver Star

Beginning the Game

Scene 1 — Arrival

The road behind her has been long, but Alandra has finally crossed the hot plains. Road-weary and footsore, she crosses over a low hill and looks down at the wooded valley below.

Is there a large village in the valley? +0: yes

More than a hundred buildings lay spread out below her, dotting the clearing and extending into the light forest. A few trails of smoke rise from chimneys, and she can see small boats on the narrow river that wends through the valley.

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P&P Wizard-Thief: Session 0

Background

Disappointed by the chase-y nature of my last Pits and Perils campaign, I have decided to start a new solo-PC adventure to compliment my ongoing Ruins of the Undercity Labyrinth Lord game. Playing the solo dungeon in my Undercity campaign has showed me that I really do enjoy at least a bit of that style of adventuring gameplay, so I aim to integrate both surface/city roleplaying and dungeoneering segments in nearly equal part in this campaign.

I’ll be using a combination of Mythic, Pits and Perils, and a dungeon generator like Ruins of the Undercity of Schweig’s Themed Dungeon Generator to create adventure locations.

System/Oracle

I’ll be using Mythic GME (primarily Variations II’s fate rules) and the Game Master’s Apprentice keywords for my oracle for this game, with the chaos level set at a constant 4 for events/exceptional results.

I’ll use my house rule that a result within 1 of success/failure (a 10/11) will be a yes/no, but…, while an exceptional result will EITHER be a yes/no, and… or an amplification of the degree of success/failure, depending on circumstance.

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