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New Spells from the Nightmare

I’ve been coming up with new spells for both clerics and magic-users for use in the City of Nightmares. The dungeon is based on a jailed god, the Waking Dreamer, and a cult of necromancers trying to gain control of the subterranean complex. Clerics gain spells dealing with the realm of sleep, while magic-users can begin the study of necromancy. Two samples:

Dream-Lock

Cleric, Level 1, Touch

The target of the Dream-Lock must Save -2 or be knocked unconscious. The target will be trapped in a labyrinthine dream for as long as the cleric maintains contact.

Summon Imp

Magic-User, Level 2

A magic-user who desires to study necromancy should begin with the ability to Summon Imp. For one hour, the Imp will serve the at the MU’s beck and call, but if the MU does not take three minutes to undo the summoning before the end of the hour, the imp will turn on his master.

Gem Valuing

May 20, 2010 2 comments

Over at Gothridge Manor there’s an excellent post on valuing gems. In a comment, I replied with my own (admittedly simplistic) version of gem valuing for S&W. If you’re interested:

Emerald Ring

Um...I'll give you like, 35 copper for it.

Valuing

Whenever a player tries to value an art or treasure piece, I secretly roll a d10. For every number BELOW 5, they undervalue it by 10%. For every number ABOVE 6, they overvalue the object by 10% (this can make for some regretful discards when they players are trying to decide what to load onto their mule). A 5 or 6 means they get the real value.

Tim adds the character’s INT bonuses and many social factors (style, etc.) into the equation, but I simply am not a fast enough thinker on my DM-feet to do this (plus, we play S&W, so there’s no INT bonuses). If a player has 15+ INT, I will adjust the d10 roll one closer to the 5-6 sweet spot (I do not tell my players this rule).

Selling

When the players go to sell in town, they will receive the price they ask if they are undervaluing the object (I don’t allow haggling in my game unless the players are buying or selling something story-related or epic in value, such as a warship or keep). If they overvalue the object, the shopkeeper refuses and will only give them the correct value of the object.

If players suspect that the object is undervalued, they can pay an appraiser 10-15 gp to analyze an object in any town with at least 1,000 people in it.