Here’s a quick battle map I drew for anybody’s use in their home games! It’s unkeyed, but I thought you guys might want to see it. This is one of a couple of maps I drew designed to be able to be fully self-contained on a 22×25 square battle map. This is a temple hidden within a sewer complex beneath a sprawling city. The scale here is 5′ per square. Enjoy!
Hey, all! I know it’s been a long time in coming, but attached to this post is a map for a one-shot dungeon crawl entitled The Eagle’s Landing. The ‘official’ story is that this underground complex was once the temple of a forgotten goddess of night, but has since fallen to a group of bandits known as the Ragged Eagles. I’ve been designing it to try out the Dragon Age RPG from Green Ronin, but, of course, feel free to use it however you’d like in your home game (no commercial or public use, of course).
I have tried to key this a few times, but each time I’ve attempted it I come away feeling as though it doesn’t have the right “feeling.” I’m putting it up here unkeyed, so have fun with it if you’re interested!
By the way, my working plot was that a dwarven merchant prince asks you to descend into Underdwell and find out what happened to the expedition he sent in a few weeks earlier.
Note that it’s fairly compressed in this thumbnail. It’s a BIG image, so click the picture below to see full rez (I think it looks really nice; lemme know what you think)!
Hey all, here is a new map I just made with GIMP. I’m trying to get started learning how to use textures, which is why this isn’t the same as the black and white minimalist maps I’ve been making. This is just a start, but I hope you like it!
By the way, it’s been designed to be 25×22 squares, suitable for use with a Chessex battlemat (but the actual picture is 25×24, so you have to make the last room squares bump up against the mat if you intend to use it as such).
By the way, there is no furniture or doors yet (the brown lines are stand ins) because I haven’t had time to search for textures for them.