It’s been a long time in coming, but I’m finally rebooting this blog. I’ve begun work in C# again, and although I have scrapped Space Mercs I have been using the engine to create a simpler-style pick-up-and-play roguelike that should play as an homage to that classic CRPG dungeon crawl, The Sword of Fargoal.
Stay tuned! I believe the game will be alpha-level playable by next week.
Just a quick update: the tile engine for Space Mercs is coming along, but it not completely working yet. I have kind of an ambitious number of terrain pieces and possible layouts, so the amount of coding that it requires is significant.
I understand that I could simply go and change my map tiles to contain image information, but that wouldn’t account for new doors or corridors that it generates, etc. Plus, I think it would be a lot more trouble in the long run than teaching the program to determine sprite image for itself.
(Edit: Epic Dungeon is a real-time roguelike for the Xbox 360 available on Xbox Live for 80 MS points–well worth the buy)
Excellent Roguelike-lite, especially considering the input limitations of a console like the Xbox. One feature that I am not a fan of, however, is the only-one-savegame-at-a-time feature.
After delving to level 35 with a Shaman, I thought I would save the game and try out the Tinkerer and see how the orb worked. Unfortunately (and without warning) this meant that my Shaman was overwritten by a level 1 fellow. A “Note: Your profile can only support one save file, so your previous character will be deleted should you choose to continue” would have been appreciated. 😦
I have tried to key this a few times, but each time I’ve attempted it I come away feeling as though it doesn’t have the right “feeling.” I’m putting it up here unkeyed, so have fun with it if you’re interested!
By the way, my working plot was that a dwarven merchant prince asks you to descend into Underdwell and find out what happened to the expedition he sent in a few weeks earlier.
Note that it’s fairly compressed in this thumbnail. It’s a BIG image, so click the picture below to see full rez (I think it looks really nice; lemme know what you think)!
These are from an upcoming adventure I’ve been working on (see post on GIMP directly below). It’s actually nearly 100% done, I just have to do a bit more mapping, etc. Anyway, here are two poisons I’ve developed for the adventure. Your PCs might have the opportunity to be on both sides of these bad boys, if they play their cards right.
Save or collapse on the ground from loss of breath. Target will lose 1 HP each round until dead. A Save is permitted at the beginning of each round to end this effect.
Choking Poison may be applied to a bladed or piercing weapon or consumed.
Save +2 or be -1 to-hit and AC until one hour after the last dose of Crippling Poison was received. This effect stacks if hit by more doses.
Crippling Poison must be applied to a bladed or piercing weapon.