NOTE: This is a continuation of Part 1 of my solo adventure in the world of the d6-based retro-style RPG, Epees & Sorcellerie. My goal for this game is to let the adventure and plot take center stage and hope that emergent storytelling will eventually bloom, rather than focusing on the game and oracle as any kind of fiction-generating tool. As such, a lot of the characters will be poorly sketched out at first, but should reveal themselves if they survive long enough.
- Thunderbird = 300 exp
Hallada, P1 (109 exp). S4 D9 C4 I9 W12 C7. HP 4/4. AC 10 (shield). AT: mace (-1 hit, -1 dmg). Spells (1/2): healing, detect magic. Inventory: holy symbol, scripture, dagger, blanket, 2 ration, lantern, brooch (35 gp value). 21 gp. Goal: overthrow/pleasures (a real wet blanket).
Bruge, W1 (109 exp). S10 D12 C8 I6 W9 C7. HP: 4/4. AC 12 (none). AT: battle axe (+2 hit, +2 dmg) or bow (+3 hit, +2 dmg). Inventory: dagger, blanket, 2 ration. 22 gp. Goal: harm/illusions (all about tearing down the veneer of civilization).
Silene, W1 (109 exp). S8 D7 C10 I8 W5 C9. HP: 6/8. AC 9 (leather and shield). AT: sword (+1 hit, +0 dmg) or crossbow (+1 hit, +0 dmg). Inventory: dagger, blanket, 2 ration, lantern. 20 gp. Goal: travel/portals (wanderlust, insatiable curiosity).
Josue, P1 (109 exp). S9 D9 C7 I4 W11 C8. HP: 5/6. AC 10 (shield). AT: hammer (+1 hit, +1 dmg). Spells (2): healing, sanctuary. Inventory: holy symbol, scripture, dagger, blanket, 2 ration, torch. 21 gp. Goal: procrastinate/enemies (standing alone against an unspecified threat).
NPCs: Barssus, a foppish and overpromoted captain in the Hierophant’s army.
Threads: Discover the fate of the missing supply wagon to earn 100 gp each.
The party lurked outside the cave, waiting for something to happen. Silene fiddled with her crossbow. Bruge picked his nails with the edge of his axe.
Do they see anything? -1: No. Random encounter check while waiting: None.
But all was quiet. They waited the better part of an hour and grew bored. Finally, Josue rose. “I’m going in,” he said. “Justice can’t wait any longer.”
Silene rolled her eyes as Hallada stood up, but she stood up to follow the priests as well. Bruge caught up as they neared the cave entrance. He took a few practice swings with his axe and shouldered his way up to the front.
Marching Order: Bruge and Josue in front. Silene (holding her crossbow) and Hallada (holding mace and lantern) in the second row.
They traveled on deep into the cliff face before the low, unworked corridor ended at door.
Listen Check (Josue): 5+2 = 7, moderate. If there is a monster in the room I will decide whether a moderate success would have been enough to hear it. If so, the party will be able to prepare/surprise the foes.
Room 1: 2000′ hexagon, exits to north and east. Contains Monster and 275 gp + 850 ep. What is the monster? Ruin/Home. What is the room like? Busily/Damaged. An ogre smashing his own cave up. A moderate listen check would definitely determine that. Is the ogre a slave or the occupant? Slave. Is it full-grown? -1: No.
Josue leaned toward the door and then jerked back. He placed a finger to his lips, but a moment later there was no need for secrecy. A great roar resounded inside the room, and they heard the sound of stones smashing together. The party hoisted their weapons.
Josue kicked the door in. Beyond was a huge, hexagonal cave. Rubble and stalagmites broke the even floor. Within, a hideous naked man raged against a chain the thickness of a man’s wrist. He was eight, nine feet tall, easy, and his eyes were made with a dumb rage.Continue reading “Epees and Sorcellerie — 2”