Keep on the Borderlands Solo – 11

This session begins as Father Israel Clement and Zephaniah Poole, armorer and experienced campaigner, limp home from a disastrous but profitable delve into a lair of Chaos magic. Considerably wealthier but now nearly alone, the pair must consider their options before moving forward.

Scene. Return to the Keep.

Setup: Return to the Keep to report, resupply, and plan
Chaos: 5 v 2-, no chaos

Israel and Zephaniah limp out of the woods and into the shadow of the Keep. Neither thought they would ever be so grateful to see the small, monster-threatened fortress. They climb the winding trail and approach the gatehouse.

Do they find the Corporal inside? +4: No +Event
Event: NPC Action – arrive/news

They enter to see a crowd clustered around a rider on a lathered horse.

What is he discussing? Propose/Competition

“People of the Borderlands! The Queen, God save her, has heard your plight and recognizes the great sacrifice that you have made for her empire. As such, she has proposed a competition–a way for men of might to show their honor and strength.

“The company that can rout the forces of Chaos from their foothold in the hills will be granted a reward of 5,000 gold pieces, and they will earn Her eternal favor.”

Is the news received favorably? +0: Yes

The war-weary citizens of the Keep applaud, though Zephaniah and a few of the other men-at-arms in the crowd curse under their breath. Five thousand gold pieces is enough treasure to bring adventuring parties from across the Known World.

“It’s about to get crowded,” Zephaniah whispers to the Cleric, “but at least we won’t have any trouble finding help.”

+Thread: Queen’s call to clear the Caves (5000 gp reward)

Continue reading “Keep on the Borderlands Solo – 11”

Keep on the Borderlands Solo – 10

The Banner of the Bleeding Wheel ended last session at the mouth of a yawning pit, attempting to find the source of a mysterious lightning storm that has blasted a swampland into oblivion. The journey there had been uneventful until a mud monster ambushed them and slew Richard the fighting man and Modesty the scout.

Scene. Into the Dark.

Chaos: Level 3, no roll

The party peers down at the torch flickering 40′ below.

Is there anything within 10′ that they can tie a rope to? -4: No.

“How are we going to get down there?” Balthasar asks. “Looks deep.”

“Rope,” Hannibal says. “String it around the stone there, and we’ll daisy-chain half of the second.”

“Better be a good knot,” Balthasar replies. “We’re heavy.”

“I grew up in a ship’s rigging,” Hannibal says. He cuts one of their lengths of rope in half and joins it with the other using a good knot. He loops them around the donkeys’ harnesses before tossing the end down into the dark.

-Inventory: 2 lengths of 50′ rope
+Inventory: 25′ rope

“Should we leave something up here, just… you know… in case?” Miles asks, peering down into the hole.

Israel nods. “I’d rather my gold be returned to the poor than lost in the dark.”

They each chip in 40 gold pieces and bury them in an inconspicuous place beside one of the standing stones.

+Thread: 240 gp buried beneath the stones

When the coins are buried, Balthasar moves to the rope. “Me first,” he demands, grabbing the rope and dropping into the pit.

“Godspeed, my son,” Israel says. He shoulders his pack and prepares to drop onto the rope next.

It takes a few moments for Balthasar to reach the ground, but they soon see the torch pick up and wave the okay. Israel grabs the rope and rappels down.

One by one they descend until they find themselves in the darkness.

Tools Link: I’m using Kabuki Kaiser’s Mad Monks of Kwantoom, his awesome sequel to Ruins of the Undercity, to generate this dungeon.

Continue reading “Keep on the Borderlands Solo – 10”