White Box: FMAG Dungeon Crawl – 1

Intro

I just picked up a copy of the White Box: Fantasy Medieval Adventure Game, but I’ve been reading the PDF version while waiting for my paperback copy to arrive. The rules are so simple and appealing that I had to throw together a completely random party (3d6 in order, no swapping) and do a little exploring. That ragged band of misfits is above, and the adventure starts below.

Random Quest Generation

The party consists of six strangers, brought together by the opportunity for some easy money. Each was passing through the village when they saw the notice posted ~500 gold coins for anyone who can retrieve a flask of the ambrosiac water from a certain subterranean spring to break the curse strangling the town.

Ill-equipped but confident, the six head out into the wilderness and eventually arrive at a dark hillock set in the midst of a forest. No trail leads up the hill, but they head up until they find an entryway cut into the soft earth, shored up with stones. Within lies a staircase.

They light their torches and head into the darkness.

The Dungeon
Rolling on the Scarlet Heroes tables, I’ve decided that this will be a cavern area with 9 rooms. My goal is to find a certain spring somewhere within the cave complex.

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The Third Son – Pt 3

No! Disaster. I had a fair bit more of this post written, but something went wrong with Iron Journal (probably my fault) and my existing notes for this and another session were deleted. I’m really disappointed.

In the last session of my OSR/Dungeons & Dragons themed Ironsworn game, Sir Gethin Oyvind and his party made their way upriver from Longhill until they found a patch of diseased earth on the borders of the eastern forest. Descending into the dark, they found a twisted cave system that eventually led to an underground complex occupied by strange, mold-worshipping cultists. They defeated the cultists, but Bjarn and Sola were both wounded in the fighting. Gethin’s healing abilities kept the pair alive, but they are currently too weak to fight. The party has just emerged from the dungeon and is ready to return to Longhill and share the (good?) news of what they found.

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The Third Son – Part 2

This is part two of my Ironsworn campaign experiment meant to emulator an “Old School” D&D like experience–a party of vulnerable allies, location-based adventures, and strange monsters lurking just on the outskirts of human civilization.

In the last episode, the party gained a quest to figure out why the fishing has dried up for the town of Longhill, and they have followed what clues they could find into the woods east of town.

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The Itch to Dungeon Crawl

I’ve been playing a lot of Ironsworn lately. I love the narrative focus and driving action of the game, but lately I’ve been craving a good old fashioned dungeon crawl. I’m currently away from home and don’t have my “stuff” with me to play, but I’ve rolled up a party of completely random PCs (3d6 in order for all) to take into a random Labyrinth Lord dungeon. Here they are, all with background quirks/motivations created by the UNE (Universal NPC Emulator). Looking forward to seeing what this band can do underground!

Click to make readable.

Osgaron the Ranger – An Ironsworn AP – 2

This is part 2 of my first Ironsworn adventure with Osgaron, the ranger known as Cutter, in the wilds of Middle-Earth. In the last session, he accepted a vow to track down a missing trade caravan. Its tracks led north of the east road and into the swamp land known as the Ruin of Jorund, after an army that disappeared there earlier in the Age.

Stat Block: 4 Edge, 2 Heart, 2 Iron, 3 Shadow, 3 Wits.

Assets: Archer, Wildblood, Heart.

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Osgaron the Ranger – An Ironsworn AP – 1

Hey all! It’s been a long time. I’ve played some solo RPGing but I often find myself abandoning new adventures in favor of other ideas. This time I tried something new–I am not posting until I finish an adventure. This one is complete and will be published over 2 posts, all of which are already finished. Thanks for reading!

Osgaron, from the Sindarin word “man who amputates”, is a ranger operating mostly in the Eriador region west of the Misty Mountains. Of late, he has become concerned by reports of orcs and men raiding the relatively stable Eriador lands from the north, and he has vowed (background vow) to investigate those northern realms and put a stop to the evil growing there.

He has close connections with few in the region, having a reputation even amongst the Rangers as a longer. He is close friends (bonded to) with Gandalf the MaiaButterbur the Innkeeper in Bree, and Ilsion the Elf, called the Son of Silver for his masterful work at both smithy and on the harp.

Stat Block: 4 Edge, 2 Heart, 2 Iron, 3 Shadow, 3 Wits.

Assets: Archer, Wildblood, Heart.

Cutter, as he is known to men and hobbits, is a ranger’s ranger, spending most of his time alone, patrolling the roads and wilds. He returns to the scattered cities only when he has to.

Continue reading “Osgaron the Ranger – An Ironsworn AP – 1”