In my first Goblin Slayer session, my four-member party was stymied from finding work by a mysterious closure at the Guild Hall. Refusing to be deterred, the adventurers spent the day in town, preparing for the first official Quest.
Reminder: You can find links to every one of my solo session game reports on my Campaign Logs page.
Scene 3. Finding Work.
Another night passes quietly in the town as the four untested warriors rest themselves in preparation of the coming dawn.
- Is the Guild open for business? +2: yes
The party rises early and heads to the towering hall. A few other parties have beaten them there–mostly other low-ranked adventurers looking for work–but the doors are open already and guild reps are milling about the floor.
Cleric and Fighter move to the front counter while Thief and Magic-User linger on the floor, listening for rumors.
Continue reading “P&P Goblin Slayer — 2”