In my first Goblin Slayer session, my four-member party was stymied from finding work by a mysterious closure at the Guild Hall. Refusing to be deterred, the adventurers spent the day in town, preparing for the first official Quest.
Reminder: You can find links to every one of my solo session game reports on my Campaign Logs page.
Scene 3. Finding Work.
Another night passes quietly in the town as the four untested warriors rest themselves in preparation of the coming dawn.
- Is the Guild open for business? +2: yes
The party rises early and heads to the towering hall. A few other parties have beaten them there–mostly other low-ranked adventurers looking for work–but the doors are open already and guild reps are milling about the floor.
Cleric and Fighter move to the front counter while Thief and Magic-User linger on the floor, listening for rumors.
Continue reading “P&P Goblin Slayer — 2”
It’s been a while since I’ve had a chance to update the blog. I’ve been distracted by other hobbies–primarily computer role-playing. Over the last twelve months, I’ve beaten Final Fantasy XII, Baldur’s Gate, The Witcher, and am well on my way to beating Dragon Age: Origins. These games are all great values, but they’ve definitely taken away from my ability to get a lot of solo role-playing in.
However, I recently began watching the anime Goblin Slayer online, and I’m hooked. It’s so obviously inspired by early D&D that it’s made me want to break out my Pits and Perils books and roll up a party–so that’s what I’m going to do!
Game and World Setup
GS is a world that seems torn between the tropes of western fantasy gaming and Japanese video role-playing games in a wonderful way. Heroes in the show are vulnerable and enemies deadly, but the characters all align to the strict class-systems of gaming and operate out of an adventurer’s guild replete with published quests.
It’s a straight-forward world, and it’s one that seems like it should lend itself perfectly to solo gaming.
Continue reading “Pits & Perils: Goblin Slayer — 1”