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Posts Tagged ‘graphics’

Potential sprites?

February 11, 2011 2 comments

I am as partial to graphics in my video games as the next guy, although the ability to draw escapes me. I have mentioned before that I was considering (still am) commissioning some good, high-quality art for the UI, menus, etc. for Space Mercs. Earlier, I was planning on using ASCII art (as seen in previous screens) as the main means of displaying the game, however.

After spending today goofing around in GIMP, I have started serious thinking about drawing some very retro art, instead. I don’t have the skills to produce really high-quality stuff, but what do you think about this? It might be a little bit more fun, right?

sample graphics space mercs roguelike

Note: All graphics are drawn and owned by me. Also, this is just a mock up, made by combining elements of my sprite sheet in GIMP. The game's tile engine is not actually implemented yet.

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