LOS Implemented, Map Generator Fixed
Well, it took most of yesterday, but I have finally resolved the issue that was throwing a wrench in the map generator’s works. I’m now working on implementing item and dungeon-dressing generation (both functional but rudimentary currently), as well as deciding how fully I want to integrate locked doors and dungeon level subsections (such as the path beyond the green door coexisting alongside (but totally separated from) the main dungeon level).
I hope to also be able to get some basic AI behavior (hunt PC and possibly wander randomly) in place before the day is out.
I have eliminated the scrolling display, and I think I’ll go with a large, single-screen map for now.